At first we wanted to make a fantasy MMO project, – We were met with this phrase at the stand Wargaming.Net. – Orcs, elves – run, chop each other with swords. But then they thought that all these fabulous creatures in the liver are sitting. And decided to create a game that it never becomes obsolete – about tanks!

From the team Wargaming.Net We could wait for any strategy. Step by step, in real time or even indirect control. Any world and any era would not surprise us-even though the “far-haired galaxy”, even though the Roman Empire. We were ready for anything. But, excuse me, not to MMO-Action.

World of Tanks – This is a network militant in which tanks fight each other. There is no destruction of monsters, there are no quests from NPC. We just launch the game and go to battle. A similar system is, for example, in Gunz The Duel or Battlefield Heroes.

We sat down on soft sofas, shuffled a laptop, and Vyacheslav Makarov -Leading game designer-launched the game.

Without history

We have already rubbed pens in anticipation of the reconstruction of the Kursk arc, but the developers quickly lowered us to the ground. “No here,” says Vyacheslav, – repetition of real battles, and players on Tigra and Thirty Four ”can fight shoulder to shoulder”. History does not know such a fight where only tanks would fight. In any case, infantry ran on the field, aviation attacked from the air. And if it is impossible to historically accurately repeat the events, then why arrange a clowning? The creators decided to just let us fight on tanks, have fun. Before us is not Bagration with its emphasis on reliability.

True, combat vehicles themselves are extremely realistic. The developers do not invent new equipment, they use the one that fought in the Second World War, and the one that simply did not manage to go on the battlefield until May 1945. Something similar was in IL-2 Sturmovik: 1946.

In the “Krishna” version we were shown only battles, however Vyacheslav said that the Russian tank is not alive. IN World of Tanks it will be possible to modify the technique. We take the T-50 (already a rare machine produced by the amount of 75 pieces), ride it, we are fighting. Feel down? We put instead of 45 mm guns – 76 mm. Such a handsome man has never been in reality, but in drawings and projects – present.

We immediately offered to solder the Tiger Tower of the Madame Panther and capture the world with this monster, mva-ha ha ha! Vyacheslav He smiled politely, said that the tank building genius in our blood, and we live at that time, the Motherland would not have forgotten us. Then he added that in World of Tanks It is forbidden to mock common sense, therefore it is impossible to create such a monster.

I have a year growing

In every battle we get experience and money. The first develops both the entire account and the crew of the combat vehicle. The higher the level of account, the more tanks and body kit are available to us. The team is gradually learning to shoot more tently, it is better to drive a car, maneuver. In general, everything that will allow the young one to find out what the guy had the end.

Money is needed to buy new equipment and improvements. The game will have a whole tank tree. If we drive only on light combat vehicles, we get modifications for them and open new, but also light tanks. And let it reach the end in one branch, and we will open the magnificent VK 1602 Leopard, the most ordinary “tiger” will still wait for us in another.

If there are not enough finance for a new tank, then you can sell the old. And how easy it is to “return” it to the developers, and put up for auction. Due to the abundance of body kit on the market, many different combat vehicles will be. For example, an ordinary “panther” may look completely different. Someone increased her armor, someone relied on the speed of movement and maneuverability. I recall Lineage II, where the same thing is sold with different “sharpening”.

Abundance of tanks, different branches and improvements make World of Tanks Much more exciting. We will be interested in growing, getting experience and money. We can develop a unique crew and purchase a special combat vehicle for it.

We will help a friend

The difference between players is important not for self -affirmation, but for team interaction. We are promised to fight 30 to 30, where we will certainly have to work together. Light tanks distract the enemy, try to go to his rear, and the “heavyweight” rod forward and take fire. If the enemy turns to the little things, he will receive a hefty shell into the board.

The interaction is also helped by a semi -realistic damage system. If we shoot the enemy under the tower, then it can jam it;hit the caterpillars – and https://www.anak2u.com.my/pages/admiral-shark-casino-login-process-quick-access-to-your-player-account-and-troubleshooting-tips.html the enemy will not go anywhere. However, for the sake of the gaming process, developers simplify something. And that’s right, after all, we have not a tank simulator in front of us, but a cheerful online action movie.

An important role is assigned to clan battles. More precisely, the developers count on them. We are even waiting for a global card in the manner of Endwar, where there will be zones of influence for which clans and alliances will have to fight for. Territory control gives players a lot of useful kerosene buns.

It is not only very difficult to interact on technology, but also damn exciting. You can recall Pirates of the Burning Sea. There we also had to fight not a foot fighter, but a whole ship. I still remember the sensations so far. It was fun.

However, if you are a loner and do not like to cooperate, it does not matter. The developers promise that you don’t have to miss. They prepare the gameplay different and tasty – for everyone.

“Look at Vyacheslav, – speaks Lena Nosova, Community Manager of the project. – He plays all the interviews without a team, and he is not bored for a second, because so, Glory?”

Is it only in the mousetrap?

World of Tanks will not be sold-it is conditionally paid. But the developers assure that for real money you can not get any sneaky bonuses. There are no unique tanks, there are no special improvements. For rubles you can buy game currency and all kinds of decorations. Coloring technology, clan emblems and so on.

The developers consider MMO a social game, and who is involved in this social part and wants to make it more interesting – pays. As in all kinds of “VKontakts” and “classmates”. If you want more beautiful than the rest, if you please, fork out.

Such Free2Play is closest to those players who do not like to invest a lot of money in their hobby. And therefore, we can even attribute this system to the dignity of the project. Do not pay, just play and have fun. No one will be stronger than you only because he has a thick wallet in reality.

World of Tanks Still at the stage of development, when it is difficult to unequivocally judge whether the project will be successful or failure. But in the fall, a closed beta test is planned, after which we can make a preliminary verdict.

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